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All synced players stop when one player drops out

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I normally have several players synced and powered up: usually a minimum of a wired Boom, a wireless Boom and a wired piCorePlayer. The server is also wired. The wireless Boom is in the kitchen, and if I run the microwave it interferes with wifi reception so LMS can't reach that Boom. After about 30 seconds playback stops on all the synced players and when the microwave stops they all fire up again. It struck me that I don't really understand why all the other players stop, and ideally I'd like that behaviour to change :)

There are other times when a player that disappears seems to block playback to its synced partners: a bluetooth player defined in pCP will do the same (or it used to - I don't know if that has changed) if the bluetooth speaker gets physically turned off, a USB DAC will do the same if the DAC itself is powered off (although configuring Squeezelite to stop and start in sync with the DAC fixes this case).

So why is it necessary for all playback to stop when a synced player drops out, and can something be changed so that the other players continue without interruption? I would expect there to be a momentary interruption when the dropped player reappears, due to the usual syncing process, but that would be preferable to having the whole house go quiet when I use the microwave!

I know I could look into making that Boom wired instead of wireless, but that's easier said than done in the kitchen, and that's not the point. The point is, what logic cases the other players to stop? They don't do it when a player is soft-powered-off in mid playback, and it would be nice if they didn't do it when the mechanism for sending audio to a dropped player senses a problem.

Edit: Correction - the pCP is wireless too, but is a long way from the kitchen and isn't affected by the microwave when it's the only player playing.

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